Lipola is played by two people at the same device. You navigate two characters through a world of black and white. Consideration is the high road to your destination. Only by acting solidary both of you can subsist.
Within thirty graphically highly sophisticated levels you are helping the (seperate) figures to reunite, to
get together again, while you try not to dissolve in your own body color.
Discover the captivating dependence on the action of your game partner as you break through all obstacles – but try not to knot your fingers. Sometimes it’s necessary to wait for the right moment, to reflect with your partner or to give him priority.
With just two Colors – Black and White, Lipola tries to combine the beauty of shapes with gameplay. With impossible patterns, outlines and silhouettes you're not only pleasured by your progress but also by the beautiful framed levels.
EASY TO USE
ust use one finger to get your character to the end of the level. Thus it's the easiest way to control your character, it's always the surrounding which challenges you.
There is no space for egoism or to be jealous, playing a game does not always mean to be better than the other players. In Lipola you have to work together. Communication, tolerance and respect will lead you through the game.
Idea & Game Design: Christian Greitmann
Art Direction: Katharina Muske
Production: Philipp Monjoie
Sound & Music: Philip Scheibel
Concept Support: Simone Pivetta
Character Artist: Fynn Große-Bley
Character Concepts: Janina Putzker
Social Marketing: Thorsten Fietzek
Based on a project at the Filmakademie Baden-Württemberg